aboutsummaryrefslogtreecommitdiff
path: root/weed/shell/command_ec_balance.go
diff options
context:
space:
mode:
Diffstat (limited to 'weed/shell/command_ec_balance.go')
-rw-r--r--weed/shell/command_ec_balance.go515
1 files changed, 515 insertions, 0 deletions
diff --git a/weed/shell/command_ec_balance.go b/weed/shell/command_ec_balance.go
new file mode 100644
index 000000000..299d44fed
--- /dev/null
+++ b/weed/shell/command_ec_balance.go
@@ -0,0 +1,515 @@
+package shell
+
+import (
+ "flag"
+ "fmt"
+ "io"
+ "sort"
+
+ "github.com/chrislusf/seaweedfs/weed/storage/erasure_coding"
+ "github.com/chrislusf/seaweedfs/weed/storage/needle"
+)
+
+func init() {
+ Commands = append(Commands, &commandEcBalance{})
+}
+
+type commandEcBalance struct {
+}
+
+func (c *commandEcBalance) Name() string {
+ return "ec.balance"
+}
+
+func (c *commandEcBalance) Help() string {
+ return `balance all ec shards among all racks and volume servers
+
+ ec.balance [-c EACH_COLLECTION|<collection_name>] [-force] [-dataCenter <data_center>]
+
+ Algorithm:
+
+ For each type of volume server (different max volume count limit){
+ for each collection:
+ balanceEcVolumes(collectionName)
+ for each rack:
+ balanceEcRack(rack)
+ }
+
+ func balanceEcVolumes(collectionName){
+ for each volume:
+ doDeduplicateEcShards(volumeId)
+
+ tracks rack~shardCount mapping
+ for each volume:
+ doBalanceEcShardsAcrossRacks(volumeId)
+
+ for each volume:
+ doBalanceEcShardsWithinRacks(volumeId)
+ }
+
+ // spread ec shards into more racks
+ func doBalanceEcShardsAcrossRacks(volumeId){
+ tracks rack~volumeIdShardCount mapping
+ averageShardsPerEcRack = totalShardNumber / numRacks // totalShardNumber is 14 for now, later could varies for each dc
+ ecShardsToMove = select overflown ec shards from racks with ec shard counts > averageShardsPerEcRack
+ for each ecShardsToMove {
+ destRack = pickOneRack(rack~shardCount, rack~volumeIdShardCount, averageShardsPerEcRack)
+ destVolumeServers = volume servers on the destRack
+ pickOneEcNodeAndMoveOneShard(destVolumeServers)
+ }
+ }
+
+ func doBalanceEcShardsWithinRacks(volumeId){
+ racks = collect all racks that the volume id is on
+ for rack, shards := range racks
+ doBalanceEcShardsWithinOneRack(volumeId, shards, rack)
+ }
+
+ // move ec shards
+ func doBalanceEcShardsWithinOneRack(volumeId, shards, rackId){
+ tracks volumeServer~volumeIdShardCount mapping
+ averageShardCount = len(shards) / numVolumeServers
+ volumeServersOverAverage = volume servers with volumeId's ec shard counts > averageShardsPerEcRack
+ ecShardsToMove = select overflown ec shards from volumeServersOverAverage
+ for each ecShardsToMove {
+ destVolumeServer = pickOneVolumeServer(volumeServer~shardCount, volumeServer~volumeIdShardCount, averageShardCount)
+ pickOneEcNodeAndMoveOneShard(destVolumeServers)
+ }
+ }
+
+ // move ec shards while keeping shard distribution for the same volume unchanged or more even
+ func balanceEcRack(rack){
+ averageShardCount = total shards / numVolumeServers
+ for hasMovedOneEcShard {
+ sort all volume servers ordered by the number of local ec shards
+ pick the volume server A with the lowest number of ec shards x
+ pick the volume server B with the highest number of ec shards y
+ if y > averageShardCount and x +1 <= averageShardCount {
+ if B has a ec shard with volume id v that A does not have {
+ move one ec shard v from B to A
+ hasMovedOneEcShard = true
+ }
+ }
+ }
+ }
+
+`
+}
+
+func (c *commandEcBalance) Do(args []string, commandEnv *CommandEnv, writer io.Writer) (err error) {
+
+ balanceCommand := flag.NewFlagSet(c.Name(), flag.ContinueOnError)
+ collection := balanceCommand.String("collection", "EACH_COLLECTION", "collection name, or \"EACH_COLLECTION\" for each collection")
+ dc := balanceCommand.String("dataCenter", "", "only apply the balancing for this dataCenter")
+ applyBalancing := balanceCommand.Bool("force", false, "apply the balancing plan")
+ if err = balanceCommand.Parse(args); err != nil {
+ return nil
+ }
+
+ // collect all ec nodes
+ allEcNodes, totalFreeEcSlots, err := collectEcNodes(commandEnv, *dc)
+ if err != nil {
+ return err
+ }
+ if totalFreeEcSlots < 1 {
+ return fmt.Errorf("no free ec shard slots. only %d left", totalFreeEcSlots)
+ }
+
+ racks := collectRacks(allEcNodes)
+
+ if *collection == "EACH_COLLECTION" {
+ collections, err := ListCollectionNames(commandEnv, false, true)
+ if err != nil {
+ return err
+ }
+ fmt.Printf("balanceEcVolumes collections %+v\n", len(collections))
+ for _, c := range collections {
+ fmt.Printf("balanceEcVolumes collection %+v\n", c)
+ if err = balanceEcVolumes(commandEnv, c, allEcNodes, racks, *applyBalancing); err != nil {
+ return err
+ }
+ }
+ } else {
+ if err = balanceEcVolumes(commandEnv, *collection, allEcNodes, racks, *applyBalancing); err != nil {
+ return err
+ }
+ }
+
+ if err := balanceEcRacks(commandEnv, racks, *applyBalancing); err != nil {
+ return fmt.Errorf("balance ec racks: %v", err)
+ }
+
+ return nil
+}
+
+func collectRacks(allEcNodes []*EcNode) map[RackId]*EcRack {
+ // collect racks info
+ racks := make(map[RackId]*EcRack)
+ for _, ecNode := range allEcNodes {
+ if racks[ecNode.rack] == nil {
+ racks[ecNode.rack] = &EcRack{
+ ecNodes: make(map[EcNodeId]*EcNode),
+ }
+ }
+ racks[ecNode.rack].ecNodes[EcNodeId(ecNode.info.Id)] = ecNode
+ racks[ecNode.rack].freeEcSlot += ecNode.freeEcSlot
+ }
+ return racks
+}
+
+func balanceEcVolumes(commandEnv *CommandEnv, collection string, allEcNodes []*EcNode, racks map[RackId]*EcRack, applyBalancing bool) error {
+
+ fmt.Printf("balanceEcVolumes %s\n", collection)
+
+ if err := deleteDuplicatedEcShards(commandEnv, allEcNodes, collection, applyBalancing); err != nil {
+ return fmt.Errorf("delete duplicated collection %s ec shards: %v", collection, err)
+ }
+
+ if err := balanceEcShardsAcrossRacks(commandEnv, allEcNodes, racks, collection, applyBalancing); err != nil {
+ return fmt.Errorf("balance across racks collection %s ec shards: %v", collection, err)
+ }
+
+ if err := balanceEcShardsWithinRacks(commandEnv, allEcNodes, racks, collection, applyBalancing); err != nil {
+ return fmt.Errorf("balance across racks collection %s ec shards: %v", collection, err)
+ }
+
+ return nil
+}
+
+func deleteDuplicatedEcShards(commandEnv *CommandEnv, allEcNodes []*EcNode, collection string, applyBalancing bool) error {
+ // vid => []ecNode
+ vidLocations := collectVolumeIdToEcNodes(allEcNodes)
+ // deduplicate ec shards
+ for vid, locations := range vidLocations {
+ if err := doDeduplicateEcShards(commandEnv, collection, vid, locations, applyBalancing); err != nil {
+ return err
+ }
+ }
+ return nil
+}
+
+func doDeduplicateEcShards(commandEnv *CommandEnv, collection string, vid needle.VolumeId, locations []*EcNode, applyBalancing bool) error {
+
+ // check whether this volume has ecNodes that are over average
+ shardToLocations := make([][]*EcNode, erasure_coding.TotalShardsCount)
+ for _, ecNode := range locations {
+ shardBits := findEcVolumeShards(ecNode, vid)
+ for _, shardId := range shardBits.ShardIds() {
+ shardToLocations[shardId] = append(shardToLocations[shardId], ecNode)
+ }
+ }
+ for shardId, ecNodes := range shardToLocations {
+ if len(ecNodes) <= 1 {
+ continue
+ }
+ sortEcNodesByFreeslotsAscending(ecNodes)
+ fmt.Printf("ec shard %d.%d has %d copies, keeping %v\n", vid, shardId, len(ecNodes), ecNodes[0].info.Id)
+ if !applyBalancing {
+ continue
+ }
+
+ duplicatedShardIds := []uint32{uint32(shardId)}
+ for _, ecNode := range ecNodes[1:] {
+ if err := unmountEcShards(commandEnv.option.GrpcDialOption, vid, ecNode.info.Id, duplicatedShardIds); err != nil {
+ return err
+ }
+ if err := sourceServerDeleteEcShards(commandEnv.option.GrpcDialOption, collection, vid, ecNode.info.Id, duplicatedShardIds); err != nil {
+ return err
+ }
+ ecNode.deleteEcVolumeShards(vid, duplicatedShardIds)
+ }
+ }
+ return nil
+}
+
+func balanceEcShardsAcrossRacks(commandEnv *CommandEnv, allEcNodes []*EcNode, racks map[RackId]*EcRack, collection string, applyBalancing bool) error {
+ // collect vid => []ecNode, since previous steps can change the locations
+ vidLocations := collectVolumeIdToEcNodes(allEcNodes)
+ // spread the ec shards evenly
+ for vid, locations := range vidLocations {
+ if err := doBalanceEcShardsAcrossRacks(commandEnv, collection, vid, locations, racks, applyBalancing); err != nil {
+ return err
+ }
+ }
+ return nil
+}
+
+func doBalanceEcShardsAcrossRacks(commandEnv *CommandEnv, collection string, vid needle.VolumeId, locations []*EcNode, racks map[RackId]*EcRack, applyBalancing bool) error {
+
+ // calculate average number of shards an ec rack should have for one volume
+ averageShardsPerEcRack := ceilDivide(erasure_coding.TotalShardsCount, len(racks))
+
+ // see the volume's shards are in how many racks, and how many in each rack
+ rackToShardCount := groupByCount(locations, func(ecNode *EcNode) (id string, count int) {
+ shardBits := findEcVolumeShards(ecNode, vid)
+ return string(ecNode.rack), shardBits.ShardIdCount()
+ })
+ rackEcNodesWithVid := groupBy(locations, func(ecNode *EcNode) string {
+ return string(ecNode.rack)
+ })
+
+ // ecShardsToMove = select overflown ec shards from racks with ec shard counts > averageShardsPerEcRack
+ ecShardsToMove := make(map[erasure_coding.ShardId]*EcNode)
+ for rackId, count := range rackToShardCount {
+ if count > averageShardsPerEcRack {
+ possibleEcNodes := rackEcNodesWithVid[rackId]
+ for shardId, ecNode := range pickNEcShardsToMoveFrom(possibleEcNodes, vid, count-averageShardsPerEcRack) {
+ ecShardsToMove[shardId] = ecNode
+ }
+ }
+ }
+
+ for shardId, ecNode := range ecShardsToMove {
+ rackId := pickOneRack(racks, rackToShardCount, averageShardsPerEcRack)
+ if rackId == "" {
+ fmt.Printf("ec shard %d.%d at %s can not find a destination rack\n", vid, shardId, ecNode.info.Id)
+ continue
+ }
+ var possibleDestinationEcNodes []*EcNode
+ for _, n := range racks[rackId].ecNodes {
+ possibleDestinationEcNodes = append(possibleDestinationEcNodes, n)
+ }
+ err := pickOneEcNodeAndMoveOneShard(commandEnv, averageShardsPerEcRack, ecNode, collection, vid, shardId, possibleDestinationEcNodes, applyBalancing)
+ if err != nil {
+ return err
+ }
+ rackToShardCount[string(rackId)] += 1
+ rackToShardCount[string(ecNode.rack)] -= 1
+ racks[rackId].freeEcSlot -= 1
+ racks[ecNode.rack].freeEcSlot += 1
+ }
+
+ return nil
+}
+
+func pickOneRack(rackToEcNodes map[RackId]*EcRack, rackToShardCount map[string]int, averageShardsPerEcRack int) RackId {
+
+ // TODO later may need to add some randomness
+
+ for rackId, rack := range rackToEcNodes {
+ if rackToShardCount[string(rackId)] >= averageShardsPerEcRack {
+ continue
+ }
+
+ if rack.freeEcSlot <= 0 {
+ continue
+ }
+
+ return rackId
+ }
+
+ return ""
+}
+
+func balanceEcShardsWithinRacks(commandEnv *CommandEnv, allEcNodes []*EcNode, racks map[RackId]*EcRack, collection string, applyBalancing bool) error {
+ // collect vid => []ecNode, since previous steps can change the locations
+ vidLocations := collectVolumeIdToEcNodes(allEcNodes)
+
+ // spread the ec shards evenly
+ for vid, locations := range vidLocations {
+
+ // see the volume's shards are in how many racks, and how many in each rack
+ rackToShardCount := groupByCount(locations, func(ecNode *EcNode) (id string, count int) {
+ shardBits := findEcVolumeShards(ecNode, vid)
+ return string(ecNode.rack), shardBits.ShardIdCount()
+ })
+ rackEcNodesWithVid := groupBy(locations, func(ecNode *EcNode) string {
+ return string(ecNode.rack)
+ })
+
+ for rackId, _ := range rackToShardCount {
+
+ var possibleDestinationEcNodes []*EcNode
+ for _, n := range racks[RackId(rackId)].ecNodes {
+ possibleDestinationEcNodes = append(possibleDestinationEcNodes, n)
+ }
+ sourceEcNodes := rackEcNodesWithVid[rackId]
+ averageShardsPerEcNode := ceilDivide(rackToShardCount[rackId], len(possibleDestinationEcNodes))
+ if err := doBalanceEcShardsWithinOneRack(commandEnv, averageShardsPerEcNode, collection, vid, sourceEcNodes, possibleDestinationEcNodes, applyBalancing); err != nil {
+ return err
+ }
+ }
+ }
+ return nil
+}
+
+func doBalanceEcShardsWithinOneRack(commandEnv *CommandEnv, averageShardsPerEcNode int, collection string, vid needle.VolumeId, existingLocations, possibleDestinationEcNodes []*EcNode, applyBalancing bool) error {
+
+ for _, ecNode := range existingLocations {
+
+ shardBits := findEcVolumeShards(ecNode, vid)
+ overLimitCount := shardBits.ShardIdCount() - averageShardsPerEcNode
+
+ for _, shardId := range shardBits.ShardIds() {
+
+ if overLimitCount <= 0 {
+ break
+ }
+
+ fmt.Printf("%s has %d overlimit, moving ec shard %d.%d\n", ecNode.info.Id, overLimitCount, vid, shardId)
+
+ err := pickOneEcNodeAndMoveOneShard(commandEnv, averageShardsPerEcNode, ecNode, collection, vid, shardId, possibleDestinationEcNodes, applyBalancing)
+ if err != nil {
+ return err
+ }
+
+ overLimitCount--
+ }
+ }
+
+ return nil
+}
+
+func balanceEcRacks(commandEnv *CommandEnv, racks map[RackId]*EcRack, applyBalancing bool) error {
+
+ // balance one rack for all ec shards
+ for _, ecRack := range racks {
+ if err := doBalanceEcRack(commandEnv, ecRack, applyBalancing); err != nil {
+ return err
+ }
+ }
+ return nil
+}
+
+func doBalanceEcRack(commandEnv *CommandEnv, ecRack *EcRack, applyBalancing bool) error {
+
+ if len(ecRack.ecNodes) <= 1 {
+ return nil
+ }
+
+ var rackEcNodes []*EcNode
+ for _, node := range ecRack.ecNodes {
+ rackEcNodes = append(rackEcNodes, node)
+ }
+
+ ecNodeIdToShardCount := groupByCount(rackEcNodes, func(node *EcNode) (id string, count int) {
+ for _, ecShardInfo := range node.info.EcShardInfos {
+ count += erasure_coding.ShardBits(ecShardInfo.EcIndexBits).ShardIdCount()
+ }
+ return node.info.Id, count
+ })
+
+ var totalShardCount int
+ for _, count := range ecNodeIdToShardCount {
+ totalShardCount += count
+ }
+
+ averageShardCount := ceilDivide(totalShardCount, len(rackEcNodes))
+
+ hasMove := true
+ for hasMove {
+ hasMove = false
+ sort.Slice(rackEcNodes, func(i, j int) bool {
+ return rackEcNodes[i].freeEcSlot > rackEcNodes[j].freeEcSlot
+ })
+ emptyNode, fullNode := rackEcNodes[0], rackEcNodes[len(rackEcNodes)-1]
+ emptyNodeShardCount, fullNodeShardCount := ecNodeIdToShardCount[emptyNode.info.Id], ecNodeIdToShardCount[fullNode.info.Id]
+ if fullNodeShardCount > averageShardCount && emptyNodeShardCount+1 <= averageShardCount {
+
+ emptyNodeIds := make(map[uint32]bool)
+ for _, shards := range emptyNode.info.EcShardInfos {
+ emptyNodeIds[shards.Id] = true
+ }
+ for _, shards := range fullNode.info.EcShardInfos {
+ if _, found := emptyNodeIds[shards.Id]; !found {
+ for _, shardId := range erasure_coding.ShardBits(shards.EcIndexBits).ShardIds() {
+
+ fmt.Printf("%s moves ec shards %d.%d to %s\n", fullNode.info.Id, shards.Id, shardId, emptyNode.info.Id)
+
+ err := moveMountedShardToEcNode(commandEnv, fullNode, shards.Collection, needle.VolumeId(shards.Id), shardId, emptyNode, applyBalancing)
+ if err != nil {
+ return err
+ }
+
+ ecNodeIdToShardCount[emptyNode.info.Id]++
+ ecNodeIdToShardCount[fullNode.info.Id]--
+ hasMove = true
+ break
+ }
+ break
+ }
+ }
+ }
+ }
+
+ return nil
+}
+
+func pickOneEcNodeAndMoveOneShard(commandEnv *CommandEnv, averageShardsPerEcNode int, existingLocation *EcNode, collection string, vid needle.VolumeId, shardId erasure_coding.ShardId, possibleDestinationEcNodes []*EcNode, applyBalancing bool) error {
+
+ sortEcNodesByFreeslotsDecending(possibleDestinationEcNodes)
+
+ for _, destEcNode := range possibleDestinationEcNodes {
+ if destEcNode.info.Id == existingLocation.info.Id {
+ continue
+ }
+
+ if destEcNode.freeEcSlot <= 0 {
+ continue
+ }
+ if findEcVolumeShards(destEcNode, vid).ShardIdCount() >= averageShardsPerEcNode {
+ continue
+ }
+
+ fmt.Printf("%s moves ec shard %d.%d to %s\n", existingLocation.info.Id, vid, shardId, destEcNode.info.Id)
+
+ err := moveMountedShardToEcNode(commandEnv, existingLocation, collection, vid, shardId, destEcNode, applyBalancing)
+ if err != nil {
+ return err
+ }
+
+ return nil
+ }
+
+ return nil
+}
+
+func pickNEcShardsToMoveFrom(ecNodes []*EcNode, vid needle.VolumeId, n int) map[erasure_coding.ShardId]*EcNode {
+ picked := make(map[erasure_coding.ShardId]*EcNode)
+ var candidateEcNodes []*CandidateEcNode
+ for _, ecNode := range ecNodes {
+ shardBits := findEcVolumeShards(ecNode, vid)
+ if shardBits.ShardIdCount() > 0 {
+ candidateEcNodes = append(candidateEcNodes, &CandidateEcNode{
+ ecNode: ecNode,
+ shardCount: shardBits.ShardIdCount(),
+ })
+ }
+ }
+ sort.Slice(candidateEcNodes, func(i, j int) bool {
+ return candidateEcNodes[i].shardCount > candidateEcNodes[j].shardCount
+ })
+ for i := 0; i < n; i++ {
+ selectedEcNodeIndex := -1
+ for i, candidateEcNode := range candidateEcNodes {
+ shardBits := findEcVolumeShards(candidateEcNode.ecNode, vid)
+ if shardBits > 0 {
+ selectedEcNodeIndex = i
+ for _, shardId := range shardBits.ShardIds() {
+ candidateEcNode.shardCount--
+ picked[shardId] = candidateEcNode.ecNode
+ candidateEcNode.ecNode.deleteEcVolumeShards(vid, []uint32{uint32(shardId)})
+ break
+ }
+ break
+ }
+ }
+ if selectedEcNodeIndex >= 0 {
+ ensureSortedEcNodes(candidateEcNodes, selectedEcNodeIndex, func(i, j int) bool {
+ return candidateEcNodes[i].shardCount > candidateEcNodes[j].shardCount
+ })
+ }
+
+ }
+ return picked
+}
+
+func collectVolumeIdToEcNodes(allEcNodes []*EcNode) map[needle.VolumeId][]*EcNode {
+ vidLocations := make(map[needle.VolumeId][]*EcNode)
+ for _, ecNode := range allEcNodes {
+ for _, shardInfo := range ecNode.info.EcShardInfos {
+ vidLocations[needle.VolumeId(shardInfo.Id)] = append(vidLocations[needle.VolumeId(shardInfo.Id)], ecNode)
+ }
+ }
+ return vidLocations
+}