aboutsummaryrefslogtreecommitdiff
path: root/weed/mq/kafka/consumer/rebalance_timeout.go
blob: f4f65f37ba696bc4c1d3af9cced2296d64879c08 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
package consumer

import (
	"time"
)

// RebalanceTimeoutManager handles rebalance timeout logic and member eviction
type RebalanceTimeoutManager struct {
	coordinator *GroupCoordinator
}

// NewRebalanceTimeoutManager creates a new rebalance timeout manager
func NewRebalanceTimeoutManager(coordinator *GroupCoordinator) *RebalanceTimeoutManager {
	return &RebalanceTimeoutManager{
		coordinator: coordinator,
	}
}

// CheckRebalanceTimeouts checks for members that have exceeded rebalance timeouts
func (rtm *RebalanceTimeoutManager) CheckRebalanceTimeouts() {
	now := time.Now()
	rtm.coordinator.groupsMu.RLock()
	defer rtm.coordinator.groupsMu.RUnlock()

	for _, group := range rtm.coordinator.groups {
		group.Mu.Lock()

		// Only check timeouts for groups in rebalancing states
		if group.State == GroupStatePreparingRebalance || group.State == GroupStateCompletingRebalance {
			rtm.checkGroupRebalanceTimeout(group, now)
		}

		group.Mu.Unlock()
	}
}

// checkGroupRebalanceTimeout checks and handles rebalance timeout for a specific group
func (rtm *RebalanceTimeoutManager) checkGroupRebalanceTimeout(group *ConsumerGroup, now time.Time) {
	expiredMembers := make([]string, 0)

	for memberID, member := range group.Members {
		// Check if member has exceeded its rebalance timeout
		rebalanceTimeout := time.Duration(member.RebalanceTimeout) * time.Millisecond
		if rebalanceTimeout == 0 {
			// Use default rebalance timeout if not specified
			rebalanceTimeout = time.Duration(rtm.coordinator.rebalanceTimeoutMs) * time.Millisecond
		}

		// For members in pending state during rebalance, check against join time
		if member.State == MemberStatePending {
			if now.Sub(member.JoinedAt) > rebalanceTimeout {
				expiredMembers = append(expiredMembers, memberID)
			}
		}

		// Also check session timeout as a fallback
		sessionTimeout := time.Duration(member.SessionTimeout) * time.Millisecond
		if now.Sub(member.LastHeartbeat) > sessionTimeout {
			expiredMembers = append(expiredMembers, memberID)
		}
	}

	// Remove expired members and trigger rebalance if necessary
	if len(expiredMembers) > 0 {
		rtm.evictExpiredMembers(group, expiredMembers)
	}
}

// evictExpiredMembers removes expired members and updates group state
func (rtm *RebalanceTimeoutManager) evictExpiredMembers(group *ConsumerGroup, expiredMembers []string) {
	for _, memberID := range expiredMembers {
		delete(group.Members, memberID)

		// If the leader was evicted, clear leader
		if group.Leader == memberID {
			group.Leader = ""
		}
	}

	// Update group state based on remaining members
	if len(group.Members) == 0 {
		group.State = GroupStateEmpty
		group.Generation++
		group.Leader = ""
	} else {
		// If we were in the middle of rebalancing, restart the process
		if group.State == GroupStatePreparingRebalance || group.State == GroupStateCompletingRebalance {
			// Select new leader if needed
			if group.Leader == "" {
				for memberID := range group.Members {
					group.Leader = memberID
					break
				}
			}

			// Reset to preparing rebalance to restart the process
			group.State = GroupStatePreparingRebalance
			group.Generation++

			// Mark remaining members as pending
			for _, member := range group.Members {
				member.State = MemberStatePending
			}
		}
	}

	group.LastActivity = time.Now()
}

// IsRebalanceStuck checks if a group has been stuck in rebalancing for too long
func (rtm *RebalanceTimeoutManager) IsRebalanceStuck(group *ConsumerGroup, maxRebalanceDuration time.Duration) bool {
	if group.State != GroupStatePreparingRebalance && group.State != GroupStateCompletingRebalance {
		return false
	}

	return time.Since(group.LastActivity) > maxRebalanceDuration
}

// ForceCompleteRebalance forces completion of a stuck rebalance
func (rtm *RebalanceTimeoutManager) ForceCompleteRebalance(group *ConsumerGroup) {
	group.Mu.Lock()
	defer group.Mu.Unlock()

	// If stuck in preparing rebalance, move to completing
	if group.State == GroupStatePreparingRebalance {
		group.State = GroupStateCompletingRebalance
		group.LastActivity = time.Now()
		return
	}

	// If stuck in completing rebalance, force to stable
	if group.State == GroupStateCompletingRebalance {
		group.State = GroupStateStable
		for _, member := range group.Members {
			member.State = MemberStateStable
		}
		group.LastActivity = time.Now()
		return
	}
}

// GetRebalanceStatus returns the current rebalance status for a group
func (rtm *RebalanceTimeoutManager) GetRebalanceStatus(groupID string) *RebalanceStatus {
	group := rtm.coordinator.GetGroup(groupID)
	if group == nil {
		return nil
	}

	group.Mu.RLock()
	defer group.Mu.RUnlock()

	status := &RebalanceStatus{
		GroupID:           groupID,
		State:             group.State,
		Generation:        group.Generation,
		MemberCount:       len(group.Members),
		Leader:            group.Leader,
		LastActivity:      group.LastActivity,
		IsRebalancing:     group.State == GroupStatePreparingRebalance || group.State == GroupStateCompletingRebalance,
		RebalanceDuration: time.Since(group.LastActivity),
	}

	// Calculate member timeout status
	now := time.Now()
	for memberID, member := range group.Members {
		memberStatus := MemberTimeoutStatus{
			MemberID:         memberID,
			State:            member.State,
			LastHeartbeat:    member.LastHeartbeat,
			JoinedAt:         member.JoinedAt,
			SessionTimeout:   time.Duration(member.SessionTimeout) * time.Millisecond,
			RebalanceTimeout: time.Duration(member.RebalanceTimeout) * time.Millisecond,
		}

		// Calculate time until session timeout
		sessionTimeRemaining := memberStatus.SessionTimeout - now.Sub(member.LastHeartbeat)
		if sessionTimeRemaining < 0 {
			sessionTimeRemaining = 0
		}
		memberStatus.SessionTimeRemaining = sessionTimeRemaining

		// Calculate time until rebalance timeout
		rebalanceTimeRemaining := memberStatus.RebalanceTimeout - now.Sub(member.JoinedAt)
		if rebalanceTimeRemaining < 0 {
			rebalanceTimeRemaining = 0
		}
		memberStatus.RebalanceTimeRemaining = rebalanceTimeRemaining

		status.Members = append(status.Members, memberStatus)
	}

	return status
}

// RebalanceStatus represents the current status of a group's rebalance
type RebalanceStatus struct {
	GroupID           string                `json:"group_id"`
	State             GroupState            `json:"state"`
	Generation        int32                 `json:"generation"`
	MemberCount       int                   `json:"member_count"`
	Leader            string                `json:"leader"`
	LastActivity      time.Time             `json:"last_activity"`
	IsRebalancing     bool                  `json:"is_rebalancing"`
	RebalanceDuration time.Duration         `json:"rebalance_duration"`
	Members           []MemberTimeoutStatus `json:"members"`
}

// MemberTimeoutStatus represents timeout status for a group member
type MemberTimeoutStatus struct {
	MemberID               string        `json:"member_id"`
	State                  MemberState   `json:"state"`
	LastHeartbeat          time.Time     `json:"last_heartbeat"`
	JoinedAt               time.Time     `json:"joined_at"`
	SessionTimeout         time.Duration `json:"session_timeout"`
	RebalanceTimeout       time.Duration `json:"rebalance_timeout"`
	SessionTimeRemaining   time.Duration `json:"session_time_remaining"`
	RebalanceTimeRemaining time.Duration `json:"rebalance_time_remaining"`
}